Role: Content Designer
Description: I joined the content team for SSO in late January 2022. As a content designer for the MMO title, I write quests and script game mechanics for seasonal festivals and other game content releases.
Star Stable Online is developed and published by Star Stable Entertainment. The game is available on PC and mobile devices.
Role: Content Designer
Description: I joined the Crusader Kings 3 team in April 2020, before its release. As a content designer, I am writing narrative events, scripting game mechanics and achievements, and adding entries in the history database, encyclopedia, and more.
Paradox Development Studio developed Crusader King 3 and published by Paradox Interactive AB.
Role: Outsourced Designer
Description: A/B-testing experiment on offering a subscription service that unlocks all of the released DLCs. I made the first mock-ups and design proposals.
Paradox Development Studio and Paradox Tinto developed Europa Universalis 4 and published by Paradox Interactive AB.
Role: Outsourced Designer
Description: We repeated the A/B-testing experiment of displaying DLC icons and information in Stellaris. I made the first mock-ups and UI flows for where the icons should be visible and what elements in the species creation is DLC-locked.
Paradox Development Studio developed Stellaris and published by Paradox Interactive AB.
Role: Outsourced Designer and Scripter
Description: I returned to Paradox Interactive as a freelancer, implementing and designing challenges used for Featured Rulers -- Historical rulers with three trials for players to overcome when playing as the ruler and their dynasty.
Paradox Development Studio developed Crusader Kings 2 and published by Paradox Interactive AB.
Role: Content Designer & Additional Programming
Description: For Paradox Interactive's DLC of Crusader Kings 2, Holy Fury, I wrote a couple of events for pagan characters and helped out on the bug-fixing front in C++.
Paradox Development Studio developed Crusader Kings 2 and published by Paradox Interactive AB.
Role: Junior Game Designer
Description: For Paradox Interactive's A/B-testing of Crusader Kings 2 in 2018, I wrote the majority of the texts which describe what the different DLC contains.
Paradox Development Studio developed Crusader Kings 2 and published by Paradox Interactive AB.
Role: Junior Game Designer
Description: Description: I stepped in for a short period to help the team at Paradox Arctic with the porting of Pillars during the summer of 2016 as a Junior Game Designer. I came up with proposals of UI changes and gameplay controls for porting the game from PC to Consoles.
Obsidian Entertainment developed Pillars of Eternity, and Paradox Interactive AB published the game.
Paradox Arctic developed the console port.
Role: Junior Game Designer & Additional Programming
Description: For the console porting of Stellaris, I documented design solutions for gameplay and UX.
Stellaris was developed by Paradox Development Studio and published by Paradox Interactive AB
The console port was developed by Tantalus Media.
Role: Junior Technical Designer
Description: I began my employment at Deep Silver Dambuster Studios in January 2015 as a Junior Technical Designer. There we used CryEngine to develop Homefront: The Revolution. I learned how to use the visual scripting system for the engine, Flow Graph, as my tasks required me to create gameplay prefabs.
Dambuster Studios developed Homefront: Revolution and Deep Silver published the game.